Galactic Traffic Control
The trailer we started the month Flow was founded, and the piece that proved the team could carry a full CG shot from layout to final.
- Client
- GnomeCap Games
- Type
- Cinematic game trailer
- Year
- 2025
- We did
- Previs, character animation, lighting, compositing
The brief
GnomeCap Games needed a cinematic that could sell the world of Galactic Traffic Control before a player ever touched the game. Character performance had to carry most of the weight, on a schedule with no room for a second attempt.
We handled it end to end: staging and previs first, so the expensive work started from a decision, then character animation, lighting and finishing.
The characters
Two or three sentences on designing and performing the gnome crew: what the client asked for, and what we pushed.

Key frames




Credits
- Animation director
- Sena Gazioglu
- Creative director
- Alex Rodarte
- Producer
- Cole Pinado
- Lighting
- Artist name
- Animation
- Artist name
Next projectHey Bear Sensory
Have something like this in mind? Get in touch