Poster frame: ships weaving through a blue nebula

Galactic Traffic Control

The trailer we started the month Flow was founded, and the piece that proved the team could carry a full CG shot from layout to final.

Client
GnomeCap Games
Type
Cinematic game trailer
Year
2025
We did
Previs, character animation, lighting, compositing

The brief

GnomeCap Games needed a cinematic that could sell the world of Galactic Traffic Control before a player ever touched the game. Character performance had to carry most of the weight, on a schedule with no room for a second attempt.

We handled it end to end: staging and previs first, so the expensive work started from a decision, then character animation, lighting and finishing.

The characters

Two or three sentences on designing and performing the gnome crew: what the client asked for, and what we pushed.

A nervous gnome pilot in goggles grips the controls

Key frames

Wide shot of traffic lanes in the nebula
Galactic Traffic Control title card
A pink vortex tears open above the gnome crew
The crew looks up into the vortex

Credits

Animation director
Sena Gazioglu
Creative director
Alex Rodarte
Producer
Cole Pinado
Lighting
Artist name
Animation
Artist name

Have something like this in mind? Get in touch