What we make for you
Four kinds of work, one crew. Tell us what you are making and we'll tell you plainly how we'd do it.
Game cinematics and trailers
A trailer or cinematic that sells your world before anyone plays it: staged, animated, lit and finished in house.

Includes: Previs, character animation, lighting, compositing, delivery in your formats
Example: Galactic Traffic Control
Character animation for series and shorts
Performance-led character animation that fits a look you already have, delivered to your show's spec.

Includes: Character animation, environment dressing, compositing
Example: Spoiler Everyone Dies
Motion and 3D for brands
Motion and 3D content that follows your brand's rules, versioned for every format you run.

Includes: Motion design, 3D animation, delivery and versioning
Example: Hey Bear Sensory
Characters and worlds
Visual development, character design and rigged hero assets. The same team and process behind Taylor and the Time Machine.

Includes: Visual development, character design, modeling and rigging
Example: Taylor and the Time Machine
How a project runs
- BriefA call, then a written quote and schedule.
- Look and previsBoards and layout, so decisions come before the expensive work.
- AnimationYou review each pass.
- FinishLighting and compositing.
- DeliverMasters and every version you need.
Questions
Do you use generative AI?
No. Every frame is drawn, posed, animated and lit by people. We don't use generative AI anywhere in our work.
Who owns the work?
Answer to come from Flow: usage and ownership terms.
Can you work in our pipeline?
Our pipeline is built on Blender, and we deliver into Unreal, Maya or your own setup. Tell us what you use.
How do revisions work?
Answer to come from Flow: rounds per stage and how changes are scoped.
Questions we didn't answer? Get in touch