What we make for you

Four kinds of work, one crew. Tell us what you are making and we'll tell you plainly how we'd do it.

Game cinematics and trailers

A trailer or cinematic that sells your world before anyone plays it: staged, animated, lit and finished in house.

Example frame for game cinematics and trailers

Includes: Previs, character animation, lighting, compositing, delivery in your formats

Example: Galactic Traffic Control

Character animation for series and shorts

Performance-led character animation that fits a look you already have, delivered to your show's spec.

Example frame for character animation for series and shorts

Includes: Character animation, environment dressing, compositing

Example: Spoiler Everyone Dies

Motion and 3D for brands

Motion and 3D content that follows your brand's rules, versioned for every format you run.

Example frame for motion and 3d for brands

Includes: Motion design, 3D animation, delivery and versioning

Example: Hey Bear Sensory

Characters and worlds

Visual development, character design and rigged hero assets. The same team and process behind Taylor and the Time Machine.

Example frame for characters and worlds

Includes: Visual development, character design, modeling and rigging

Example: Taylor and the Time Machine

How a project runs

  1. BriefA call, then a written quote and schedule.
  2. Look and previsBoards and layout, so decisions come before the expensive work.
  3. AnimationYou review each pass.
  4. FinishLighting and compositing.
  5. DeliverMasters and every version you need.

Questions

Do you use generative AI?

No. Every frame is drawn, posed, animated and lit by people. We don't use generative AI anywhere in our work.

Who owns the work?

Answer to come from Flow: usage and ownership terms.

Can you work in our pipeline?

Our pipeline is built on Blender, and we deliver into Unreal, Maya or your own setup. Tell us what you use.

How do revisions work?

Answer to come from Flow: rounds per stage and how changes are scoped.

Questions we didn't answer? Get in touch